Too Many Points
Too Many Points is an experimental video tool that transforms pixel data from film sequences or live webcam input into immersive three-dimensional worlds in real time. It measures the color values of every pixel, then rearranges them in a virtual 3D space, where users can manipulate the image with filters, parameters, and shape modes – creating dynamic, abstract visuals to explore and zoom into. This makes it a unique fusion of video processing, generative design, and interactive 3D visualization – a playground for artists, designers, and anyone fascinated by the hidden patterns of moving images. The tool supports vector export, enabling generative visuals to be transformed into scalable, high-resolution artworks
Project Type:
Creative Coding, Video Tool
Role:
Concept, Development, Design
Tools:
Processing, used libraries: Proscene (by J. P. Charalambos), ControlP5 (by A. Schlegel)